At a glance
- Adds more storage tags and a smoke effect when secondary piles are cleared.
- Makes piles empty slightly faster during their final two levels.
- Shows the most recently created save slot at the top of the list.
- Fixes several parcel placement, stacking, and respawn problems.
- Fixes old demo saves missing keys and lobbies breaking after leaving and re-hosting.
Player impact
Parcel handling and late-stage pile clearing should be less prone to interruptions, and hosts should be able to leave and re-host without breaking the lobby. Returning demo players may also recover the missing bright and dark keys in older saves.
Key changes
Patch Note #3 adds storage tags and a smoke effect for cleared secondary piles. It speeds up the final two pile levels, reverses save-slot ordering so the newest save appears first, and fixes old demo saves, several parcel problems, lobby re-hosting, localization, and minor visual effects.
What this means for players
Routine parcel work and save selection should be smoother, while a documented lobby failure and several progression-adjacent parcel issues are addressed. The patch may be especially relevant to players continuing from older demo saves.
Editorial context
Steam Update Radar assessment: this is a practical post-release stability and quality-of-life patch. The official post lists planned controller and input improvements separately; those future plans are not presented here as released features.
Verification record
- Exact game name: Cat Mail Co.
- Official publication time: July 18, 2026 at 12:40:13 AM CST, as displayed by Steam.
- Last checked: July 18, 2026 at 10:16:10 AM CST.
- Official source: Patch Note #3 on Steam